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Wonderful, thoughtful concept that challenges the "Tomb Raider" approach to adventure games. If you try using this in a standard dungeon delving game, stick with the original premise and introduce only one object at a time to preserve that uncertainty and discovery core to the premise, perhaps by putting each relic in a separate chamber where players are forced to pause or perhaps even wrestle (mentally, or literally I guess!) with the artifact.

A fantastic application of the mechanics. Thanks very much for your support!

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I love this!!! It's such a cool way of creating a story in a way that forces you to surprise yourself. Generating one artifact at a time is a really unique way of exploring our own biases, assumptions, etc. and overcome them. 

This makes me want to play it in a group, with each of us debating about what each object could mean about who the person was. And then getting those "SEE?!?! There was [this thing] in there too, which fits perfectly with what I was saying!"

Plus I just love your username/title, too. But that's independent of my love of this game :D

- ✨Beth

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Thanks very much for your kind words!

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Excellent game! I especially love how the narrator's assumptions of the dead changes throughout the game

Thanks very much!